Team-colored healthbars are no longer "On" by default for new users.This did not affect competitive multiplayer, but was inconvenient for custom map makers. Fixed a legacy issue where the Summoned Damage data field for Feedback abilities was capped at 10.Fixed a desync caused by script timer whose period is less than the game FPS.Resolved an issue with walking animation speed in certain campaign maps.
This time around, all of the maps are made by our wonderful community map makers. One map per game mode will be rotated out and a new one rotated in. There will also be a map pool rotation in this patch. Night Elf and slightly alter the early game in Human vs. Finally, in 1v1 matchups, we want to address rifle pushes in Human vs. Charged levels 5 and 6 are getting a shake-up to see if we can encourage more usage of these categories going forward.Īdditionally, we want to support map makers' future endeavors by doing a balance pass on the units provided by Mercenary Camps. Items are another big area of this patch. For heroes in general, we're looking at the costs and sometimes the functionality of hero ultimate abilities, to make them a bit more competitive with a hero’s base line abilities and mana pool. So while a single-player guide like this can help get you started, you'll definitely want to check busy III sites like the Warcraft III Strategy forum or the IGN WarCraft 3 board to keep you up to date on the latest tips and tactics, as well as the latest news concerning hacks, cheats, patches, and other things of interest and concern to the Warcraft community.This balance patch has a few different goals in mind. Furthermore, the really good players are constantly devising new tricks and techniques to overcome older strategies in a kind of tactical arms race of a very advanced kind.
Each time there's a patch, there's a chance the units have been tweaked and re-balanced, upsetting current strategies and making mincemeat out of your previous tactics. The idea is that even if you get knockedĪnd finally, don't neglect your favorite Internet sites to help you keep abreast of the constantly-evolving strategies of Warcraft III. Join some team alliance games first, and make sure you're playing with other newbies, or at least those with ratings of zero or so.
If you can't learn how to fend off the computer opponent in skirmish mode, your chances of becoming a successful player on significantly diminish.Īlso, when you are ready to take the big plunge onto, don't try to take on the world the first day out. A lot of people on play the same way, with ruthless rushes and early attacks against your base. In skirmish mode, the computer is confoundedly difficult, and will rush you early and often, laying waste to your base before you even get a chance to get established. Set up a map, choose just one computer opponent, and try to beat him. The next thing you should do is practice against the computer in skirmish mode. At least play through the Human and maybe the Orcish campaigns, before you log onto and get your butt handed to you by a more skilled player. It's the best tutorial there is for getting to know Warcraft III, since it introduces every unit gradually and doesn't overwhelm you with everything at once. First, play the game all the way through in single-player. That said, there are some general things you can do to make yourself better.